Cyborg Chess

The tournament has ended. The winner is wodi.
  • Rounds:
  • 1
  • 2
  • Round: 2, Status: Finished

Tournament Rules of Cyborg Chess

Conditions of participation

These are the requirements for participation in the tournament:

  • At least 10 games played at chessmail

Registration to the tournament and cancel an existing registration is possible until one hour before the start of the tournament. At least 3 participants are needed to start the tournament.

Use of tools

Engines are allowed in this tournament.

You can use chess computers or engines to find the chess moves in this tournament. Other tools, such as books, opening databases and the analysis board are also allowed.

Tournament mode

In every round groups are created with a maximum of 5 players. The players in the groups play against each other, two games with both colors. Group winners qualify for the next round. There may be more than one group winner.

Games are rated as follows. Win: 1 point, Draw: ½ point, Loss: 0 points.

Game mode

The games will start automatically with the following settings:

  • Two games with both colors
  • Thinking Time: 7 days/move
  • Friendly Game

You can make a pause during the tournament. Pauses are declared in the user settings.

Tournament direction

The tournament is mostly accomplished automatically. It will be directed by the club web-schach, represented by member Mikrowelle.

Additions to the rules by the tournament direction

Advanced chess is a form of chess in which each human player uses a computer chess program to explore the possible results of candidate moves. Despite this computer assistance, it is the human player who controls and decides the game.

Also called cyborg chess or centaur chess', they were introduced for the first time by grandmaster Garry Kasparov, with the aim of bringing together human and computer skills to achieve the following results:

increasing the level of play to heights never before seen in chess;
producing blunder-free games with the qualities and the beauty of both perfect tactical play and highly meaningful strategic plans;
offering the public an overview of the mental processes of strong human chess players and powerful chess computers, and the combination of their forces.

A variant or superset of advanced chess is freestyle chess, in which teams are also allowed and, within the established time limits, every possible form of consultation. Freestyle chess was introduced by Ingo Althoefer and Timo Klaustermeyer with a Blitz tournament in August 2004.[1]

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